Due to the low amount of participants, our team consisted of four designers. This was, of course, far from optimal. Luckily, all of us were good or at least interested in at least one other field. Since nobody had any coding experience, I decided to do all of the coding and leave the design to the rest of the team. To remain involved in the visuals, I kinda turned myself into the team leader and became the one that the others had to turn to with questions or confirmation of what they did.
These 48 hours were really long and exhaustive since I had to so much coding and figure out a lot of new (math-related) issues. The calculation of the distance between the players on a sphere created so much more trouble as expected that I eventually left it out because the time was so short. Overall, the final game plays quite good. It has some bugs that will end the game, but they look like they are part of the game and the UI looks like shit, but that was added in the last 10 minutes to make the game playable.