The project started with doing a lot of desk research about stress and its relationship to games. Besides this, I took a lot of time just to get to know Unity and learn the basics of coding in C#. In this process, I already started with the fundamentals of our game like the movement and the menu interaction. I was responsible for all of the coding of the game, so why not start early on.
Luc and I had a great concepting process, in which we really complemented each other. Luc did the main menu background to set the general feeling of our game and with this in mind, we started designing the other elements of our game like the story, the character, the level design and the obstacles. Both of us did the animations of the character. I did the ice hole break animation, the throwing animation and the left and right skating animation, while Luc did the upwards and downwards skating animation and the idle.